|
Game-Culture.com is a resource for academics, developers, gamers and all others interested in the significance of computer games. gaming in general and online gambling as a cultural phenomenon.
Bringing together some of the leading online resources which question the wider role of computer games as an instrumental part of the world we live in, each quarter Game Culture will provide an in-depth analysis of a particular topic that the computer and online gaming world has had upon society.
We are interested in all manifestations of computer games, and feel that a deeper examination of the impact digital gaming has had upon society economically, politically, socially, cultural and psychologically deserves due attention. From the first arcade PacMan games which redefined the leisure activities of a generation to the US Military use of online war games to identify potential recruits for the war in the Middle East, gaming culture permeates every strand of our lives today.
IIndeed, the pervasive nature of gaming culture extend further than most people realize, and is now largely taken for granted. Whether youre playing SuDoku on your mobile phone, taking a simulator test for your first driving lesson or joining a legion of online gamblers, gaming through computers is constantly redefining every aspect of our lives.
Future Specials
Summer 2006: Computer Games and Learning
Modern computer games require concentration, forward planning, lateral thinking and sustained problem solving - and, as such, offer a "cognitive workout" that can benefit overall mental development. Game Culture looks to separate the fact from the fiction, and looks to examine whether video consoles can play a positive or negative role in the development of children.
Winter 2006: Digital Directors
Could the new generation of computers sound the death knell for narrative cinema? As the convergence between computer games and cinema becomes ever closer, we take a look at the exciting new role that gaming is playing in the cinema experience, and how we may be playing the films of the future.
|